Feb 062012
 

Hello!

As bcoolface mentioned in his last blog post, he has opened up this news feed to members of staff.
Myself along with other staff members will be compiling a community round-up hopefully every fortnight, comprising of recent events, tournaments, maps, mods, forum threads that we feel need some attention.

Recent dev news:
Private beta testing for 0.75 went ahead today amongst the staff. We got to test  for ourselves the new click & drag building, as well as the after-death spectator mode.

There were a few major bugs, namely crashing upon head-shotting and on the name entry screen, but those were fixed by bcoolface during the afternoon’s play. Shift-walking had been removed due to a few updates to player input, but we’ve put forward our case and bcoolface is re-adding it, possibly with another extra speed-related feature too, but we’ll see whether that’ll make it into the next release..

Have to admit, the new main features are pretty nice. With the length of a normal server’s spawn time (10-15 seconds), spectating on death gives you just about enough time to figure out which direction the shot came from and possibly follow the player for a second or two. With the longer default respawn of 30 seconds, you generally get a wider tactical picture of the server, meaning gameplay for the individual would need to be more varied. The wave respawn in general is great, since there is not a fixed time between dying and respawning, it can be nearly 30 seconds, but it could be instant (though you regularly get 10-20 seconds). I can see it being good for groups to spawn at base together and organise coordinated attacks.

Click and drag is also neat, can quickly scale buildings without too much effort or build two-high walls quickly – it’ll be a nice cover-building tool. The issues with block-spam do spring to mind, but now the primary shovel action is 2-hit, it is speedy to remove it. Rifle also has 2-hit block removal now as well, SMG and shotgun seemingly the same as it was for the moment.

There are still a few bugs to be fixed and features added/tweaked, but all is looking good.

Script release: hompy’s boss battle!
Those of you visiting sham’s little pony may have heard deadly rumours about a mysterious sea creature.. the rumours are infact true. hompy has recently finished his Kraken scenario, involving some AI to get great interaction between the players and the marauding calamari.

Links: Video | Download info

Map: ‘Remus’ by Yourself
Want an urban map without towering skyscrapers? Give Remus a go! It’s based off the Roman twins Romulus and Remus, who by legend founded the city of Rome. It is made by resident script, tool and map-maker Yourself.

Links: Forum Thread

Discussion/Poll: Click & Drag + Spectator mode implementation
Myself and danhezee recently setup polls about two upcoming features: click & drag and spectator mode.
We have had alot of decent discussion about the two ideas, and some good feedback. Get your voice heard for future releases!

Servers: pyspades map generator API
As y’all know, the Ace of Spades game began with ‘gen’ maps, which is a randomly generated hillside, with trends towards mountains for the blues and the lowland/rivers for the greens. Triplefox, a great mapper himself, has created a map generation API for pyspades which takes the content of a .txt file and randomly creates the terrain for you. It includes features such including automatic colouring and noise and multiple biomes (water, grass, hill and snow). Triplefox plans to continue expanding this, smoothing transitions between biomes further and adding map objects (such as trees). It is certainly something to look out for and try yourself.

Links: Forum Thread | pyspades source

More to come in the next round-up!
~tGM

Click and Drag

 Posted by danhezee at 12:27 am  65 Responses »
Jan 212012
 

Hi guys,

We have a video of a new feature in the works.  Click and drag building.  Looks pretty awesome.  Hold the right mouse button down, you will see one wire frame block, that is point A, move you around and you will see the wire frame grow, now release the mouse at point B.  You have now built a path of blocks from point A to B.

http://youtu.be/Z2aLWRoaiDo

See you on the battefield,

danhezee

Year of the Voxel

 Posted by bcoolface at 2:13 am  98 Responses »
Jan 162012
 

2011 was THE year for block-building games: Minecon attracted thousands of fans, Terraria sucessfully built on what Notch laid out, and Voxatron made a big splash with the Humble Indie Bundle. It was a good year for Ace too – we grabbed the 8th spot at IndieDB’s Indie of the Year Awards and got an honorable mention at TIGSource. And we’re still growing with a new peak of 1374 concurrent players just today.

However, 2012 will be no less than amazing since I’m currently working on additional features including spectator mode, artillery spotting, click+drag building, killstreaks, and more. And Mat^2 has been quietly working on a client update that should melt some faces.

Also, expect more frequent updates as I open this blog up to posts from key members, developers, and administrators of the community for news on community events, 3rd-party utilities, and mods. This will include Mat^2, StackOverflow, TheGrandmaster, and danhezee.

More news soon.
B

Nov 152011
 

Ace of Spades 0.70 is out with headshot indicators, more weapon balance tweaks, 5 language translations, tracers on the map, new HUD icons, a more robust netcode, and SPADE MELEE!

Grab it here!
Official Ace of Spades Beta 0.70 Download

Ace of Spades Beta 0.70 Changes:
-spade melee!
-headshots indicated
-shotgun tracers and tweaks
-translations for German, French, Portuguese, Spanish, and Italian
-removed enemy locations from map
-bullet tracers shown on map
-new HUD icons
-Serverlist now reports country
-better netcode for position/orientation updates
-more reload bug fixes
-better Territorial Control spawn logic
-client-side analytics implemented

Full Changelog

Now get out there and spade some Deuces!
-Ben

Oct 312011
 

Ace of Spades 0.62 is out with shotgun improvements, respawn timer, UI/map icon tweaks, and new higher quality sounds (now weighing in at a whopping 6.5mb!)

Grab it here!
Official Ace of Spades Beta 0.62 Download

Ace of Spades Beta 0.62 Changes:
-shotgun buffs
-tweaked map icons
-use team colors for player icons
-desaturate player colors (less neon)
-respawn countdown displayed
-small network protocol changes
-increased respawn time in TC
-bugfixes
-name entry has a cursor
-new audio effects

Full Changelog

Happy Halloween :)

Oct 262011
 

Hey guys, if you haven’t noticed, we’ve given the site a repaint – complete with a cool new header, color scheme, and yes – voxel digi-camo. The hazy gray look was getting tired so the new web redesign is indicative of where we’re taking the game’s look… I know I clicked the shiny download button at least 3 times.

In other news – I’ve started working with members of the community and some great devs, artists, and overall game gurus to take AoS beyond just a cool tech demo. We’re starting a studio in NYC, just SOuth of CAnal St so we aptly called ourselves SoCa Studios.

Here are the members of our team along with their role and gametags (you should recognize a few of them :)

Alex (Deuce2) – Creative director, thank him for the web redesign
Daniel (Icon) – Gameplay programmer
Dan (danhezee) – Community manager
Devin (erikdonkey) – Social / marketing director
Gary (gman) – Chief tech guy
Jamie (peri) – Smug LISP Weenie
Mat (mat^2) – Network programmer

I’ll make a tweet when we can all hop into a server at the office to do a game session with the community – a meet and greet with gunfire.

Later!
Ben

 

Beta 0.61 has just been released! Grab it right here…
Official Ace of Spades Beta 0.61 Download

0.61 Server Name Hotfix

New features include:
-New Game mode: Territorial Control
-Front-End Treatment (Splash Screen, Name Change, Download Progress, Fonts)
-New Map Icons and HUD elements
-Firing Enemies and Orientations shown on Map
-Customizable Team Names/Colors
-More accurate hit indicator

Here’s the Full Changelog

Oct 132011
 

Time for another long overdue mod roundup! It’s really cool to see ramped up quality in custom content over time so here’s a few mods that stood out to me.

Custom Weapons
KillerRed9′s HQ Modern Weapon Skins

Waffle’s Bullpup Weapon Pack

SIMOX’s SPAS-12 (in 16 variations!)

Custom Maps
Metropolis by Ki11aWi11

Anticbridge by Fat_Idiot

Strip by JoJoe

Utilities/Tutorials
In addition to some amazing maps, JoJoe has made some really cool tutorials and tools for the community.
JoJoe’s VoxEd Video Tutorial
JoJoe’s Blender Heightmap Editor
Castle Builder Kit!
Qubicle intro tutorial
JoJoe’s one-stop tutorial/utility thread

Mod Packs
Soap has done a kickass Medieval Mod Pack. “Princess not included”

BZL finished a TF2 themed pack with the sniper rifle, scattergun, equalizer, and solder class – maggots!

And yes Fluttershy has even put together a MLP mod pack for the bronies. Complete with a rainbowdash gun that shoots muffins. You heard me.

Of course there’s plenty more custom content in the Forums. Post any other cool mods in the comments. Also, Beta 0.61 is coming along nicely – expect more news soon.

Sep 272011
 

Beta 0.60 is out! Global Killfeeds, map resets, better netcode, and a fine-tuned SMG. Lock, load, and download right here!
Official Ace of Spades Beta 0.60 Download

A lot of refactoring and code cleanup work was put into this release so expect quicker updates in the future. Here’s the Full Changelog

Aug 102011
 

Beta 0.58 has just been released! Grab your download below and get shotgunning!:
Official Ace of Spades Beta 0.58
StackOverflow’s Mirror
Mediafire Mirror

If you’re upgrading, either do a full uninstall/reinstall or use the Repair option.
Full Changelog

© 2011 Ben Aksoy for SoCa Studios Ace of Spades Suffusion theme by Sayontan Sinha